I'm looking to confirm that there's a way to do something that works as a normal physical attack, but with 20% extra damage against enemies with one specific defense attribute. The way it looks like it's set up, it only triggers based on that attribute?
I have it set up as Target Change, Value Change where the HP Value is set as the physical attack formula, but with a 1.2 Efficiency, where the Requirement for the Value Change is the relevant defense attribute. Is this going to do no damage to something that doesn't meet the condition, and is there a better way to do this?
So, just copy the value change, set efficiency back to 1 and change the requirement to being not of that defence attribute.
An alternative setup would be adding a bonus to the user's defence attribute before damage calculation and removing it after. E.g. with a status effect that's applied and removed in the battle event.
Another alternative would be handling this in the formula via Check Status node and a Value node to multiply the formula value.
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