edited July 2021 in ORK Support
Hi.

ORK 2.30.1
Unity 2020.3.13f1 lts

We are using New UI.
It seems that if I don't make the UI compatible with the notch on the iPhone X, etc., Apple will Reject it.

Is there any best practice on how to handle this?

This free asset seems to do it automatically.
https://assetstore.unity.com/packages/tools/gui/safe-area-helper-130488?aid=1101leVj4&utm_source=aff#description
However, this requires the following child object configuration for Canvas.
_ORKCanvas
-SafeAreaObject(Add New Object) and Attatch a Asset's Script
-ORK GUI Boxes1
-ORK GUI Boxes2
...



Is there a way to put an object between the _ORKCanvas object and the ORK GUI Boxes object?
I can't find an option in the ORK Editor settings to set a Child Prefab under the Canvas.
Post edited by joeee19 on
  • There's no option for this - you'd have to implement this in the gameplay code.

    However, ORK can already do something like this via the GUI Padding setting in Game > Game Settings in the Screen/GUI Settings, or in the individual GUI layers (if they override the default GUI scale).
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.