Trying to get walk/jump to work correctly on my player combatant using auto animation. I can't seem to get them to work together, if I add a Raycast check on the Combatant, it seems to override all the walking animations with the jump animations, almost like it thinks it's always falling when moving. Any ideas on strategy to fix this or a solution
  • Sounds like your layer setup isn't correct. Make sure the find ground's raycast settings use layers that your ground in the scene is on.
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