Hey, with the help of the tutorial
and a few forum posts I have dialog portraits using a prefab view appearing the way I want so that the prefab is shown when a character speaks. The problem I'm having now is once I "show" a portrait via a dialog node, it appears to stick around indefinitely. So when a different character is speaking and I "show" their portrait it renders on top of the previous portrait. Is it possible to clear the portrait after each dialog or hide other portraits when a new one is shown? I feel like there's some functionality I'm missing or misunderstanding. Ultimately I'm looking for something similar to this
. Thanks for your help!