I think I've asked about this before in another thread but I can't seem to find it. I'm trying to set up a system where characters in the player party get one of a random "injury" status effects whenever they go down in combat (semi-random, anyways: with available injury status effects getting worse for each one you've already got.) This is very similar to the injury system in Dragon Age: Origins and Dragon Age II. I remember being advised that this could be done via "Death Events" that play when a combatant dies, but I can't find death events anywhere. Is that the right way to do it and if so where are Death Events?