I've been trying to get something going in the first place with a Death Event that applies a single status effect that halves the users HP. As far as I can tell the event does not appear to be getting called at all when the player dies.
Under "Battle System > Battle Settings > Combatant Settings > Battle Animations" I have checked "animate action" for death animation, then added an animation with a DeathEvent event. Chance 100; field disabled; turn based, active time, real time, phase all enabled; grid battles yes; used by player and ally enabled, enemy disabled. No set prefabs or audio clips, no use requirements.
The first node of the event is a debug node that is not getting called when the player character's hit points reach 0 and the battle ends in defeat. Currently the HP status has "Death On" set to "on Minimum". Checking the combatant components "Is Dead" is getting set to True when they're HP reaches 0. But the event is not firing. Any idea what could cause that?