edited September 3 in ORK Support
We ran into a weird issue while doing some console porting!

image

It seems like Text Typing in dialogues are currently clamped at 1index increase per frame; this normally isn't an issue with PCs since the framerate is high, but on console, let's say the framerate dips down to 30FPS: it now takes an absolute eternity for a single dialogue to finish.

Increasing the index increase beyond 1 doesn't look good because you generally want it to update letter by letter at a consistent speed for this sort of visual.

Would it be possible to allow dialogues to have multiple ticks per frame? Is this something we could tweak if we changed from the dll and into the C# source?

(Currently on ORK 2.31.0 on Unity 2019.4.21 LTS)
Post edited by Kirb on
Tactics RPG Grid Battle System for ORK
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
  • +1 to this
    It is very framerate dependent at the moment
    Shadowcaste
  • Are you using legacy GUI or new UI (Unity UI)?
    Generally, even if the text typing would be updated multiple times per frame - the rendering is still happing per frame, so it'd result in the same thing as having a higher index increase.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • We're using new UI!

    Yeah, that's true, but still preferable as we'd still want the overall dialogue typing speed to be consistent between PC / Console / variable framerates, etc!
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • edited September 4
    I think currently you'd have only 1 increase per frame, I'll look into allowing multiple increases if the delta time is so high that it covers more intervals.

    Still, that'd just add multiple letters per frame, like a higher index increase would, due to the rendering per frame displaying that.

    Edit: Alright, should have roughly the same speed on different frame rates in the next update.
    Post edited by gamingislove on
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Awesome, thanks GIL!
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
Sign In or Register to comment.