Is a Battle Menu and a Menu Screen with Ability and Item parts essentially the same thing?
Is there a benefit of using one or the other?
Does targeting work the same with both?
The reason I ask is because in my in game menu the abilities and items will also be included on another page of the same menu as my stats and other menu items just on another page. I want to be able to select an ability or item to initiate targeting, then use the ability or item when the target is selected.
Just clarifying if a menu screen will act just like a battle menu.
Menu screens are usually only available out of battle and can only target members of the player group (or group of the menu user), at least with the regular selections. You can still e.g. drag+drop items/abilities/etc. from the menu on stuff in the scene to use it on e.g. enemy combatants or NPCs.
Battle menus are only used in battle and can target all combatants that are in battle.
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Here is a link to the menu I made in Makinom that I’m trying to imitate with ORK3. See how the abilities menu is in the list of other menu parts. And here is a link showing how the targeting cycle is used.
Just looking for the best route to achieve this with ORK3.
Let me know, any help is always greatly appreciated!
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Also I’ve been trying to wrap my head around setting up the menu screens or battle menu to list in a circle layout but I cannot figure it out. Can the battle menu or menu screens have its input choices listed as a set up in the layouts?
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That and being able to use items in battle on members who are in the group but aren't currently part of the battle.
Circle layout for inputs is currently not available in ORK 3/Makinom 2 - Unity doesn't have such a layout group component, so I'll have to write one in the future to bring that back.
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https://forum.unity.com/threads/radial-ui-layout-in-unity-code-included.355676/
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Battle menus can call menu screens using the new Menu Screen battle menu item.
Ability/inventory menu screens have a new Target Range setting (replacing On Screen Combatant) to use either the menu user (screen combatant), a member of the user's group (previous default behaviour) or select one from available targets (i.e. spawned combatants within use range).
This allows somewhat of a cross-use between them, e.g. using All target range and Animate Use can integrate your ability or item menu into battles.
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