I just spent a few hours trying to figure out why my Call Function node wasn't working.
The class name matched, no errors being thrown, copied the class name and the parameters right from the script.
It just wasn't working...
Then I realized I had a namespace for my public class.
So for those that don't know if you have a namespace for the class the class name field in any Function Node should be:
namespace.classname
This was a total facepalm on my part but I hope this saves anyone some time if running into this issue.
Cheers! =]
Edit: Yeah, working with namespace here.
Can you give me some details on your class/namespace (or send it to me)?
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The script is coming from the Explosive RPG Character Mecanim Animation Pack the CameraController script. I made a function within that script to control and limit the height and distance so I can use the a game pad right stick to zoom in or out. That’s when I made a Schematic to put in a Tick machine checking if left trigger is being held and right stick is being moved up or down controlling the camera zoom.
The entire class is within a namespace called RPGCahracterAnims. I must have overlooked that so many times while trying to figure things out.
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If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Follow my project on Reddit - My Game DevLog
relentingVids - My YouTube Channel
Half Super Shop - My Shop