I have a dynamic Dialogue system I made with ORK3 that can has the option for Regular Text and Choices to show depending on Object Variables attached to the Speaker. The Regular Text allows me to scroll the box up and down depending on the input axis from gamepad right stick vertical being held up or down. The issue I'm running into is that once I get to the dialogue with choices it will no longer allow me to scroll at all. The only way to move the box is by using the page up and page down inputs that I set as D-Pad Up/ D-Pad Down which only goes to the top or bottom of the text being displayed. Page up or down skips any text shown in-between.
Is there a way to allow scrolling even when choices are being displayed?
I tried the Use Input Scroll override control option but that jumps right to the input choices, still not allowing me to scroll the text above the choices.
Here is a
link to a video of the set up, between 0:44 and 1:00 is when it shows the box not being able to be scrolled.
Any help is greatly appreciated.
Cheers! =]
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I also noticed that if you add a trigger animation on opening the box by scaling it up from 0 it sets the scroll in an undesired position forcing you to scroll to find the beginning part of the displayed text.
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Thanks for looking into it!
-Cheers =]
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Instead of using a scale of 0, use a very small scale, e.g. 0.001. Scroll position is correct in that case :)
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Cheers!
-Nate
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