When i destroy the enemy group, player group and the ally group in the event and use start a grid battle and load the scene the scene is loaded after that a scene changer appears and i return to the stored scene immediately, everytime i start a teleport grid battle.
Maybe u can help me with that.
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Also, the tutorial only destroys the player group to use the manual player grid placement - destroying the player doesn't remove it from the game :)
Can you give me more details on your setup? E.g. is the enemy already spawned (e.g. via combatant spawner) before battle, etc.
Is there maybe something (e.g. an autostart event interaction) in your battle scene that teleports back?
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