What would be the simplest way to trigger dialogue events based on turn #? For example during a boss fight, the boss character will have different dialogue (Between turns/phases) after each certain number of turns. I know I can do this by attaching these events to abilities that must be used in sequence, but I was wondering if there is another way to do so.
Just keep in mind that the turn start event is used before the combatant's new turn is initialized, i.e. a Check Turn checking for turn 4 should actually check for turn 3.
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