What would be the simplest way to trigger dialogue events based on turn #? For example during a boss fight, the boss character will have different dialogue (Between turns/phases) after each certain number of turns. I know I can do this by attaching these events to abilities that must be used in sequence, but I was wondering if there is another way to do so.
  • I'd say the Turn Start/End Events would be the best place for them. Default for all combatants is set up in battle settings, each combatant can override them with their own events.

    Just keep in mind that the turn start event is used before the combatant's new turn is initialized, i.e. a Check Turn checking for turn 4 should actually check for turn 3.
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