For example, I would like to make the sample npc_green appear or disappear depending on the variable.
Added Game Object Manager component to npc_green.
It seems that variable conditions can be set there.
Variable condition
condition type variable
Variable key
Value type value
Value A
is valid check
type float
check type s equal
Value type value
Value 0
I wasn't sure, so I set it by guessing. What I wanted to set is that npc appears when the global variable A is 0. I'm not sure what to do.