Hello,
Probably a quick fix but every time I use an attack in real time the camera resets and flys out and zooms back in, it also does this when exiting menu screens, any thoughts how I can stop this?
  • You most likely use camera changes in the battle events animating your actions.
    E.g. if you're using the game tutorial's setup, some of the events use camera changes.
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  • I’m using the tutorial no calculation event for the combat, it only has 2 nodes and I can’t see a camera option in there, could it be elsewhere?
  • Since it's real time, there can be many actions at the same time - e.g. it can be one of the enemies.
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  • Thanks. It only happens when I press the attack button. If I don’t animate the attack it doesn’t happen. If I animate as per the tutorial using the no calculation method, it animates but sends the camera crazy. I’ve tried a new event and it does the same thing, I’ve made a different attack and it does the same thing.
  • Ok, it turns out if you add a wait node to enable the damage dealer to remain active long enough, then it sends the camera crazy
  • Not a great deal of help when using mechanim, is there a way around this?
  • Further investigation: if the wait time isn’t in the battle event then the DD deactivates to quickly, if I add it in the camera shoots up and down. Really struggling with this one.
  • For damage via damage dealer you need to have some wait time in the battle event, otherwise it doesn't have enough time to actually deal damage :)

    Anyway, is it possible that you enabled the collision camera in ORK's Base/Control > Game Control settings?
    Sounds a bit like it's active and uses layers that it shouldn't (e.g. taking colliders/triggers into account that shouldn't block it).
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  • Collision camera isn’t enabled
  • Hm, alright - next thing to check, if it's not collision camera or other battle events changing the camera, check if you've turned on the battle camera in Battle System > Battle Camera.

    Also, how's your real time battle system's control block setup? E.g. do you block the camera control during menu or actions.
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