Another question pops up in my journey with ork. im trying to implement harvestmoon plus rpg mechanics, i want to call timeline animation through a dialogue. i.e - you choose a certain dialogue option and timeline animation cutscene will trigger.

Is there a way to do that? Thank you in advance. I'll appreciate with any input.
  • You can do that using a Call Function node.

    E.g. if you're using a Playable Director component on a game object in your scene, use the game object as an actor in the event.

    The node's setup:
    - class origin: Component
    - class name: PlayableDirector
    - target object: select the actor/object your component is on
    - function name: Play
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