The tutorial for Turn-based and Active Time Battle are pretty great, but I'm trying to use Ork to make a Diablo-style, mouse-driven ARPG.
The way you build the UI is quite different from the examples you gave. I'd really like to see how to properly tackle a hack and slash with Ork.
Highlights I'd like to see:
- Setting up Equipment UI box for equipment slots
- Setting up a slot based Inventory
- Best practices for real-time hack and slash
- Show Action Combos...in action.
- Interesting real-time A.I using schematics.
Currently making: Real-Time Diablo-like ARPG
The 3D RPG Playground tutorial series will be the most in-depth and handle a lot of different features.
There'll be shorter series focusing on different battle system styles without going over stuff like quests, etc.
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I've planned a better way for this as one of the first big new features after release
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!