Hi, in my schematic i have a calculate node that works, except :

1) the Animate target option doesn't work.
But adding a Combatant Animation node that plays the damage animation works.

2) In Ork 2 i used to separate the calculate node in an other Battle Event. Then i would use a Call battle Event node.
In Ork3 i tried to do the same with a Start machine node but the targets don't take damage anymore.
Do i use the wrong node or do i set up the node incorrectly ?
  • 1) Make sure your ability/item has a Damage Type selected, and that damage type has animations set up. The damage type usually comes from the ability's Ability Type (or the item's Item Type).
    Which damage, evade, etc. animations are played are based on their damage types.

    2) Hm, are you using the sharing options (e.g. variables, selected data)?
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  • 1) It was that ^^

    2) Sharing options on the Start Machine node doesn't seems to be the issue.
  • 2) Should be fixed in the next beta :)
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  • Awesome, thanks Gil !
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