Hi, in my schematic i have a calculate node that works, except :
1) the Animate target option doesn't work.
But adding a Combatant Animation node that plays the damage animation works.
2) In Ork 2 i used to separate the calculate node in an other Battle Event. Then i would use a Call battle Event node.
In Ork3 i tried to do the same with a Start machine node but the targets don't take damage anymore.
Do i use the wrong node or do i set up the node incorrectly ?
Which damage, evade, etc. animations are played are based on their damage types.
2) Hm, are you using the sharing options (e.g. variables, selected data)?
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2) Sharing options on the Start Machine node doesn't seems to be the issue.
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