edited July 2014 in General Discussion
Hello GIL, I would like to request Playmaker integration. Just something simply that will allow getting and setting game variables, names, stats, attributes, and texts. Basically, anything that can be changed during runtime.

Why do this, you wonder? Having such a connection with playmaker opens the door to a huge list of 3rd party integration. Just a quick mention: NGUI, DFGUI, 2dToolKit, and many other tools that don't fit into Orks over all design. Not to mention having playmaker support makes your framework highly more attractive and will blow all other frameworks out the water. (as if it already doesn't)

If you are unfamiliar with playmaker, jeanfabre and other playmaker team members are known for being very helpful to developers when creating action for their projects.

Please consider this as it would allow an even greater freedom for customization for those of us who are designers and artist rather than programmers.
  • edited July 2014
    I would normally be for this, but this sort of integration in such a massive framework would be a huge undertaking that would take time away from adding actual features. Considering I can do pretty complex 3rd Party stuff that I would want already with ORK's event system (Call Function nodes!) and very simple scripts, I'm not sure that the benefits playmaker would actually bring outweighs the time and work it would cost to do so (and constantly maintain). There's already so much overlap.

    2DToolkit is very functional with some tweaks, and NGUI/DFGUI probably won't be a huge priority when Unity's new GUI (which is basically NGUI) is so close to release. I'd personally rather time be spent towards implementing the new 4.6 GUI, as it'll be universally useful to everyone rather than just 3rd party assets. (I am a designer/artist and have NGUI/playmaker, for the record.)

    Of course, this is all up to GiL. :P
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
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  • While future Playmaker integration is something I'd look into, there are a lot of other things to do first, e.g. the new Unity GUI (once it's out) or other stuff like movement commands in battle (tactical battles :D).

    For the time being, using the Call Function, Check Function and Change Field steps to interact with components can be used for many needed tasks with 3rd party products :)

    The thing with 3rd party integration is the enormous amount of time needed to first get into them, and maintain compatibility on version changes - like Kirb said, there's already a lot of overhead ...
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  • So were you able to integrate Playmaker? If so, I would like to know to to call in my scripts
  • There has been no Playmaker integration, as far as I know.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • No, there's no Playmaker integration, but it's already been done multiple times using the already mentioned event steps :)
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  • I don't know Playmaker in details, but what it would add to ORK that can't be done yet? I'm just curious... ^^
    With event system you can almost do anything. :D
  • if you search the forums and look int he scripts sections theres alot of info on how to make middle man scripts to communicate between playmaker an ork an that can also work along side sending info over photon... there really is no need to integrate playmaker with ork since its easily done with out any hard coding.. since playmakers set property an get property actions work excellent with communication between ork an playmaker an vise versa with the call function steps in ork event system..
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  • Oh ok. I was wasting time trying to call it using the 'Plug-in' option in the Ork Framework settings. It was especially crazy as my character has 4 Playmaker scripts attached and learning Playmaker while doing this made it seem even more insane.
  • Also curious why use Playmaker. It was recently free in Level11 and so I downloaded it but is there any special reason I'd want to use it in ORK?
  • @ Catacomber playmaker is a good way to communicate with things that ork is not fully compatible with like photon for example
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  • I admit i am almost a complete newbie, but isn't a bit risky to use so many framework in a project that are interdependent on each other and then rely on Unity in last step? I always fear to use too many assets for that reason, so my way-to-go is usually ORK + 2D Toolkit + a couple of some more asset only. ^^
  • as long as your not getting any errors your good
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