I just upgraded to 2021.2.8f1 and there are some errors that pop up. Nothing that seems to be game-breaking, but FYI.

[Exception] ArgumentException: Getting control 3's position in a group with only 3 controls when doing repaint
Aborting
Rethrow as ImmediateModeException
GUILayoutGroup.GetNext() at <464bcd4c167d4c539e296006dd3ee76a>:0

GUILayoutUtility.BeginLayoutGroup() at <464bcd4c167d4c539e296006dd3ee76a>:0

EditorGUILayout.BeginHorizontal() at <13c5ad68fffb46969f1ca1df233d1e4d>:0

EditorGUILayout.BeginHorizontal() at <13c5ad68fffb46969f1ca1df233d1e4d>:0

EditorTool.BeginSetting() at <92fa4c1149c040a49f9e49228ea6d50c>:0

EditorTool.ShowButton() at <92fa4c1149c040a49f9e49228ea6d50c>:0

BaseEditorTab.AfterScrollView() at <92fa4c1149c040a49f9e49228ea6d50c>:0

GamingIsLove.Makinom.Editor.GenericAssetListTab`2[T,V].ShowTab() at <92fa4c1149c040a49f9e49228ea6d50c>:0

BaseEditorSection.ShowTab() at <92fa4c1149c040a49f9e49228ea6d50c>:0

MakinomEditorWindow.OnGUI() at <92fa4c1149c040a49f9e49228ea6d50c>:0

HostView.InvokeOnGUI() at <13c5ad68fffb46969f1ca1df233d1e4d>:0

DockArea.DrawView() at <13c5ad68fffb46969f1ca1df233d1e4d>:0

DockArea.OldOnGUI() at <13c5ad68fffb46969f1ca1df233d1e4d>:0

IMGUIContainer.DoOnGUI() at <58085240a2cd4366bdae33738b2acb74>:0

IMGUIContainer.HandleIMGUIEvent() at <58085240a2cd4366bdae33738b2acb74>:0

IMGUIContainer.DoIMGUIRepaint() at <58085240a2cd4366bdae33738b2acb74>:0

RenderChainCommand.ExecuteNonDrawMesh() at <58085240a2cd4366bdae33738b2acb74>:0

RenderChain.Render() at <58085240a2cd4366bdae33738b2acb74>:0

UIRRepaintUpdater.Update() at <58085240a2cd4366bdae33738b2acb74>:0

VisualTreeUpdater.UpdateVisualTreePhase() at <58085240a2cd4366bdae33738b2acb74>:0

Panel.UpdateForRepaint() at <58085240a2cd4366bdae33738b2acb74>:0

Panel.Repaint() at <58085240a2cd4366bdae33738b2acb74>:0

UIElementsUtility.DoDispatch() at <58085240a2cd4366bdae33738b2acb74>:0

UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent() at <58085240a2cd4366bdae33738b2acb74>:0

UIEventRegistration.ProcessEvent() at <58085240a2cd4366bdae33738b2acb74>:0

UIEventRegistration+<>c.<.cctor>b__1_2() at <58085240a2cd4366bdae33738b2acb74>:0

GUIUtility.ProcessEvent() at <464bcd4c167d4c539e296006dd3ee76a>:0
Currently making: Real-Time Diablo-like ARPG
  • I'd recommend sticking to LTS version (e.g. 2020.3 is the latest LTS currently). 2021.1 and 2021.2 are tech stream versions, so things aren't meant for production and can change/break things.

    Do you know where you got this error? From the looks of it, it should be somewhere in the editor :)
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  • gamingislove said: I'd recommend sticking to LTS version (e.g. 2020.3 is the latest LTS currently). 2021.1 and 2021.2 are tech stream versions, so things aren't meant for production and can change/break things.
    There are shader graph updates in 2021.2 that I need, so I'll be sticking to this version and going TLS when they have 2021 LTS.

    As far as the error, it gets triggered after I hit play on a game scene.

    Currently making: Real-Time Diablo-like ARPG
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