I have public new Camera camera {
get => _camera
}

How can i use a change fields node to change the input ? Or the gameobject? What is the best way to do that?

  • In ORK 2 that's not possible - that only allows you to access that property itself, but not any fields/properties on it.

    In ORK 3, you can access them like in regular scripting, i.e. separated by a '.' - e.g.:
    camera.name
    camera.someOther.field
    etc.
    Same works for other reflection functionality, e.g. calling funtions.
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