I've completed steps 1-3 in the 2DRogueLike tutorial twice now, compared my schematics and machines to the finished working version multiple times, and I get this same error with my GameManger object:

NullReferenceException: Object reference not set to an instance of an object
GamingIsLove.Makinom.Schematics.MachineStartVariableSetting.get_NeedsCall () (at <1ed7e9aa950749368cb26e424c37ce34>:0)
GamingIsLove.Makinom.Components.AutoMachineComponent.CheckAutoStart () (at <1ed7e9aa950749368cb26e424c37ce34>:0)
GamingIsLove.Makinom.Components.AutoMachineComponent.AutoStartCheck () (at <1ed7e9aa950749368cb26e424c37ce34>:0)
GamingIsLove.Makinom.Components.AutoMachineComponent.Start () (at <1ed7e9aa950749368cb26e424c37ce34>:0)

How do I go about debugging this? Does <1ed7e9aa950749368cb26e424c37ce34> correspond to a node or variable? Rough troubleshooting steps have led me to the BoardManager schematic on the AutoMachine of the GameManager object.

  • Looks like a bug, will fix it in the next update (coming probably next week).
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
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