Everytime when i adding a new Equipment Slot im getting this error message...and always when a combatant is attacking.
Do u know what this could be?
IndexOutOfRangeException: Index was outside the bounds of the array.
GamingIsLove.ORKFramework.AbilityAction.Calculate (System.Collections.Generic.List`1[T] ts, System.Single damageFactor, System.Boolean animate, UnityEngine.GameObject flyingTextTargetObject, GamingIsLove.ORKFramework.ActionCalculationFinished notify) (at <4d3959d66b6744c686165d877857918d>:0)
GamingIsLove.ORKFramework.Schematics.Nodes.CalculateActionNode.Execute (GamingIsLove.Makinom.Schematics.Schematic schematic) (at <4d3959d66b6744c686165d877857918d>:0)
GamingIsLove.Makinom.Schematics.Schematic.ExecuteNextNode () (at <1ed7e9aa950749368cb26e424c37ce34>:0)
GamingIsLove.Makinom.Schematics.Schematic.NodeFinished (System.Int32 next) (at <1ed7e9aa950749368cb26e424c37ce34>:0)
GamingIsLove.Makinom.Schematics.Nodes.PlayMecanimAnimationNode+Runtime.Continue () (at <1ed7e9aa950749368cb26e424c37ce34>:0)
GamingIsLove.Makinom.Schematics.Nodes.PlayMecanimAnimationNode.Execute (GamingIsLove.Makinom.Schematics.Schematic schematic) (at <1ed7e9aa950749368cb26e424c37ce34>:0)
GamingIsLove.Makinom.Schematics.Schematic.ExecuteNextNode () (at <1ed7e9aa950749368cb26e424c37ce34>:0)
GamingIsLove.Makinom.Schematics.Schematic.NodeFinished (System.Int32 next) (at <1ed7e9aa950749368cb26e424c37ce34>:0)
GamingIsLove.Makinom.Schematics.Schematic.Tick () (at <1ed7e9aa950749368cb26e424c37ce34>:0)
GamingIsLove.Makinom.MachineHandler+MachineUpdate.Tick () (at <1ed7e9aa950749368cb26e424c37ce34>:0)
GamingIsLove.Makinom.Maki.FireTick () (at <1ed7e9aa950749368cb26e424c37ce34>:0)
Also ... you're not adding the slot at runtime, right?
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Just add a new slot, save and hit play? Or do you do anything else with the new slot?
Also, no, you just need to import the release version into the project to replace the beta version, just like with any update :)
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