First joined release of ORK 3 and Makinom 2!ORK 3.1.0
adds 46 new features changes and fixes.
Updates for controls, animations, combatant portraits, long list of updates for various types (e.g. item types, quest types, etc.), new default settings for raycast targeting and improvements for grid painting!Makinom 2.2.0
only adds few new features, but important ones at that.
You can now have multiple interaction controllers on the player and also limit what they can interact with (via machine types). E.g. you can have a wide sphere IC around the player to collect items but only a small area in front of the player for interacting with other things. Priority sorting allows to prioritize certain controllers.
Flying texts got a huge improvement - you can define if a game object in the scene is created for positioning or not.
When not creating a game object, you can still move the flying text around via the Change UI
nodes. However, you can anow also use a prefab
for the created game object - e.g. adding physics to it will get you physics-based flying texts ... or adding a world space canvas will place the flying text's UI on that canvas instead of the screen canvas!
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