Hello awesome peoples!
im using the Footstepper package for unity in my game. Gernerally ist works as expected. But only the Trigger object have sometimes a strange behavior. I have attatched this object to only two prefabs. The first is a bush and the second is on a water area. Both with colliders and active trigger. Mostly if a player cross this area or run through the trigger works perfectly. It plays falling leaves prefab on a bush or water splash on the water area.
My current isssue is that sometimes the splash keep playing if the charakter already left the water area. the same issue happens with the falling leaves. Im sure that i have maybe somthing configured not correctly but if you could give me a hint it would be great!
Thank you,
Seibo
So, if your character keeps splashing there can be 2 reasons for it:
- some part of it is still within the trigger
- the footstep raycast to find what is stepped on hits the trigger
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Any idea how i can fix this?
I'll do some tests, but might need a Unity test project with your setup if I can't replicate it.
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In any case, I'll add a fix for the issue I found and upload a new version to the asset store shortly.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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