I'm using Turn Based Battles and currently when I use an ability I see the effects applied immediately to the opposing combatant, and then it becomes the opponents turn. All of this happens before the ability animation can finish. The anims barely even start before it is the opponent's turn.
Is there a way to wait for an animation to finish before applying the damage to the opponent? If so is there a way to do this with some variability since different ability animations are different durations?
If this is possible would waiting to apply the damage also wait to switch to the opponent's turn?