Hi
@gamingislove I started playing around implementing an AddressableAssetSource but I can't find a way to display it in the ORK Editor to make it available as an alternative option to switch from resources, reference or assetbundles. Do I need to change ORK source code for that?
I will move the code to ORK 3 of course, as soon I get access to it ;).
No, you don't need to change ORK's source code - just having your custom class in the Unity project is enough.
All that's needed is to have your custom source:
- descend from BaseAssetSource< T >
- add the ORKEditorSettingInfo attribute to the class for the content information (name, description).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I'll continue though implementing it on the last one, then I'll post the scripts ;)
The Asset store team have identified an issue with the store page and still working out to solve it.
Inspectors just usually have less horizontal space, so that's why it's displayed differently. It doesn't show more than the regular editor :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!