One thing that is missing for ork is seeing and editing multiple instances of same type.
For example you have 500 items and you want to see their stats gains.
You want to compare them and see how stats are destribute, which item is most powerful.
And you also want to easealy edit single data and most importanly to batch edit multiple entries.
Currently ork does not allows this out of the box.
Unreal engine has a feature called "Prperty Matrix"https://cbgamedev.com/blog/quick-dev-tip-15-ue4-bulk-edit-assets
Unity now also has a similar feature (potentially even better one).
It is a HUGE feature (2021.2) called "Search Tables" which is a part of search (former Quick Search).
This allows to type complex queries to search and select arbitrary objects and their properties(even nested ones)
and show them in table view. But not only show it also allows editing and multy editing of target fields.https://docs.unity3d.com/2022.1/Documentation/Manual/search-tables.html
For example you could select all items with 50 < "Power" < 100 of type "Armor" which contains term "Golden" in name and multy change some properties in them.
But sadly Ork data is not compatable with this feature..
(Although ork's nested data is saved in scriptable objects, the data itself is just a binary array stored in one field + object referencies. This prevents searching properties through files. If the data was stored in common way - via separate serialized fields - the search tables would have work, i guess.) (this also sadly prevents human friendly data merging/comparison in VCS)@gamingislove
Could you inverstigate the above potentially "game changing" feature?
Maybe you will find the way for it to wOrk with Ork.
Maybe you already have some plans about this matter?