Hi @berbelias I made a video covering the starting point using ORK 2, I think the approach should be the same for ORK 3, being the main issue the new EventSystem when using UI, and core ORK call to get the Mouse Position which uses the legacy API, that's why you need to setup Unity to use both Input System, or change it in ORK code to "Mouse.current.position". Link to the video How-to ORK Framework - Use Unity's new Input System...sort of
You still need to use Both old and new input systems in Unity, as ORK/Makinom still rely on some standard input functionality.
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Link to the video
How-to ORK Framework - Use Unity's new Input System...sort of
You still need to use Both old and new input systems in Unity, as ORK/Makinom still rely on some standard input functionality.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!