Hello again!
I've ran into an issue using variables to activate game objects from schematics, which is probably due to my noobiness knowledge of how to handle variables properly.
So I added a game object (some particle effects) to my combatants and I want to activate that game object with a schematic. I remembered the gameplay tutorial with the trap door, so I tried to do something similar: I added a Game Object Manager component to my character, and I created a bool variable to activate or deactivate it. For example, when a character moves, I want the particle effect to work for that specific character. So I modified the grid move schematic to set to true that bool variable, and to set it to off when the character stops moving.
My problem is that I'm unable to activate the particle effect for a specific character. My schematic works for either all characters at the same time, or none of them.
In most Ork battle tutorials I've done, the variable origin for the active character is the machine object, but in the Game Object Manager, I can't seem to select machine object as the origin. I also tried to use Scene Name like the in the trap door tutorial, but it didn't work either.
However, when I set the variable origin to global, it works, but the particle effect activates for all characters on the battlefield, not only for the moving one (I knew it'd do that, but at least I know the rest of my schematic works and that I only need to find how to have the schematic tell a specific Game Object Manager to set its variable to true/false).
I apologize for the long explanation... :s
Thank you!