How does the damage absorption value change through variables?
  • It doesn't - damage absorbing damage uses a defined percent of the dealt damage.
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  • How to make the same state effects stack. For example, if abilities have 5% health, then items have 5% health, how do they get 10%?
  • Excuse me, do damage absorption values stack with each other via status effects? For example, skills absorb 3%, items absorb 5%?
  • No, only the first found effect absorb (based on effect priorities) will be used.
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  • Thanks!
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