Don't use the Check Grid Path Length and similar grid path nodes here - you just selected cells and stored them in selected data, they're not part of the action's grid path.
And magically, it works all of a sudden :) Thanks a lot!
@Dre788 I've done what you suggested with Is Grid Cell Empty! Thank you again for helping me!
@max_power I should have also mentioned what GIL told you since I didn't use Check Grid Path Length either but I figured you might be attempting multiple grid movements. I'm glad I could help even if it was a little. Good luck on your project.
It's Ork 2, but the main principles are still the same thing in Ork 3. I learned a huge amount from going through that project. It has a push back ability, that I pretty much used directly as the basis for a similar ability in my own game... :)
@Dre788 I've done what you suggested with Is Grid Cell Empty! Thank you again for helping me!
I should have also mentioned what GIL told you since I didn't use Check Grid Path Length either but I figured you might be attempting multiple grid movements. I'm glad I could help even if it was a little. Good luck on your project.
It's Ork 2, but the main principles are still the same thing in Ork 3. I learned a huge amount from going through that project. It has a push back ability, that I pretty much used directly as the basis for a similar ability in my own game... :)
Oh, that's awesome! I did almost all relevant tutorials on Ork 3, but I admit I didn't check too much stuff about Ork 2. I'll check this out, thanks!