I wanted to know what would be the best way to implement a shared status.
For my case, I want it to build friendship/bond between combatants, so for each pair of combatants, there should be both an individual value and an individual max value, and I could also go with making this an experience-like stat, and make it level up the friendship of battlers. A good example of this system are the Fire Emblem games.
I haven't found support for this in the framework, so I thought of implementing it myself. But then again, I don't know if that's the best way around it, and if it is, I'd like to know if there is any extra configuration I may want to add to my personal code. While I'm on the subject, if there is any material that can give me information about how to customize my project with my own code while making it coherent with ORK, I'd love to know how to access it.