So I've created an ability that spawns particle effect prefabs on grid and uses the node Add Temporary Cell Event
to add status effects for those grid cells. The problem is the cell event never gets added. This is what I'm doing in the ability animation.
-Select Grid Cells
--All Grid cells are selected except the origin
--Stored in Local "cell"
-Select Selected Data
--1 random cell is selected from "cell" into another Local Select Data "cell 1x"
-Add Temporary Cell Event
-Local Selected Data "cell 1x" is used for the Call Object and the status Effect is set to Add
When I check the grid cell during play none of the cells have an event on them. I know I'm getting a cell in "cell 1x" because the prefab I spawn always spawns in the correct position. Any idea what I could be doing wrong?