After following the 3D Playground tutorial, I'm still not exactly sure how to go about creating a schematic that controls multiple NPCs. I assume I need to do so by adding more than one object as an Actor got the schematic, but the tutorial only focuses on quests involving a single NPC. I'm looking to create schematics that animate multiple NPCs at once.
Example: Speak to an NPC with an interaction machine, and during this schematic, another NPC game object (NPC 2) walks over to you.
Can you add an object from the scene as an actor in the schematics, and then utilize change position with that actor? If so, how do you register a specific NPC in a scene to be that actor? Is it as simple as naming the game object in the scene as "NPC 2" and then using Find Object to find "NPC 2" as the actor? I tried doing this and didn't have much success.
Post edited by LostForest on
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