Hello,
I’m having some weird issues with my AI. For example, I have 4 people in my party, when they first join the party they’re very reluctant to attack, they’ll run to an opponent but do very little. Reloading usually fixes this and they follow and attack as normal. Even changing scene can effect them, they suddenly stop following the leader and just wander around, they also stop respawning by the player at the set distance. Again a reload fixes this.
The most bizarre issue I’m having is during the larger battles. The units with dumbed down AI get stuck in and attack but the more advanced party members do pretty much nothing but follow the leader, hardly attacking at all. Sometimes this switches around, and the party members go charging in but the units just swan around not charging at the enemies. The enemies also flip around if they using the same move AI as the units.
Anyone else seen this issue?
Regards
Otherwise, this depends on if the combatants are in battle or not - naturally only combatants in battle will use their battle AI.
What battle system are you using and how are the battles set up, e.g. for real time battles, are you using a Real Time Battle Area component?
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I’m using real-time battles. I’ve disabled different battle move AI for now. What’s weird is that I have functioning AI doing what it is supposed to until it gets added to the player group, they follow the leader but don’t attack, they just stand there. I’ve also noticed that if you change the move AI via an event on a mob it also stops attacking, a work around is to initialise the mobs level then it starts attacking again.
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