I have an interaction machine on a character with mouse enter/leave enabled. The schematic is called as expected but I want to log the game object (name) for verification.

1) How do I log the "Machine Object", etc.? What text code would I use?
2) More specifically, what game variables (state) are set for the schematic?
3) If multiple options are checked how can the schematic determine the action (mouse enter vs leave, etc.)?

Thank you,
MMalone
  • 1) If you add a Machine Object type actor, you can use actor text codes to print the name of the game object to the console.

    2) None, unless you set them up as start variables for the schematic.

    3) It can't. You need to use separate machines with separate schematics if you want to do different things based on mouse enter/leave.
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  • Thank you!

    MMalone
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