I don't think this is currently possible.You can display selected data via a Selected Data Choice node, which lists stuff in selected data and lets the player select one (choice dialogue).However, HUDs, menus or battle menus don't have functionality to show something in selected data.Maybe shortcut slots can help you. They can be used to store things like items, equipment or abilities and can be displayed/used in battle menus and HUDs.
I'll look into it for future updates.
Variable Transfer node can be used to transfer all variables from one source to another, and the regular Change Variables node for individual variables.As for your system - if you're mainly using selected data, the Select Item node can also create new item instances instead of getting it from an inventory (and the data can be used in other nodes to e.g. add it to an inventory).I think that should allow you to do all that, though you still have to define the items somewhere (e.g. in the Select Item node).Still, to have the item in the shortcut slot, it also needs to be put into the inventory or it can't be used by the combatant. So, select item (creating it) > add to inventory > change shortcut slot.Alternatively, you can also write some custom scripts to handle all that.
MadMaxx said: I don't know if this is very clear but it works well and suits me xD.
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