I am using a schematic node Spawn Combatant inside an ability's Battle Animation.
Unfortunately the combatant is set inside the schematic, so I have to duplicate the schematic to spawn different combatants.
Is there a way to assign/override the combatant in the ability outside the schematic?
You can spawn different combatants in the schematic by checking for some conditions first. E.g. you can use an ability variable to control which combatant is spawned. The ability is available as selected data via the key action in schematics animating it.
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Is this the right setting?
How this works is to set up a variable, e.g. an int variable and check the variable in your schematic. Based on the value you can use different nodes to do different things, e.g. spawn different combatants.
E.g.
- value 0 > combatant A
- value 1 > combatant B
- value 2 > combatant C
etc.
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