When I press the new game button,the scene can be called right,but the player can't move ,and DontDestroyOnload scene have a Screen Fader canvas makes game window black. ·I’m sure that the Start Game option in ORK Game Starter in the new game scene is enable,and in the start menu scene is disable. ·All scene is ready in build settings. I check other Discussion,but can't find the same question.
Sounds a bit like your Unity project's time scale is set to 0, halting all progress.
Check the Time Scale setting in Edit > Project Settings ... > Time, this should be set to 1.
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Thanks for reply, I check the timescale ,and it already set to 1. I also compared the playground demo with my project,the start menu settings should be right.
If I don't start with start menu,everything is OK,character can be created.
No, that's normal - it's automatically created and started, so it doesn't use a regular start type (e.g. player entering the trigger).
Do you get any error messages in the Unity console? E.g. if you didn't add the scenes to Unity's build settings, Unity can't load the scene and would print an error.
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Yeah, scene names are case sensitive, so make sure the names match exactly :)
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Check the Time Scale setting in Edit > Project Settings ... > Time, this should be set to 1.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I check the timescale ,and it already set to 1.
I also compared the playground demo with my project,the start menu settings should be right.
If I don't start with start menu,everything is OK,character can be created.
Maybe It is the reason?
Do you get any error messages in the Unity console?
E.g. if you didn't add the scenes to Unity's build settings, Unity can't load the scene and would print an error.
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Or maybe IT's because I re-imported the scene into the unity.
Anyway, thank you for your help^^,and hope it can help others with this problem.
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