So I have been working with the camera movement in battle and I'm starting to get a handle on it, but I'm wondering: how would I go about creating a camera animation that plays random angle fades while nothing is happening?
To elaborate, I'm using Active Time Battle. When an action isn't calling a specific camera animation, I'd like to have the camera randomly cycle through a series of pre-defined camera movements.
To clarify, I am not using the "built-in camera system," as I'm using Opsive's Ultimate Character Controller and Camera, so I believe that would preclude me from using the "Battle Camera" proper. However, I've been able to rig up schematics for battle start and turn start that behave how I would like. I am not sure how I would accomplish this "default scenic camera," however.
Hopefully that was clearly articulated! I appreciate any insight! :)