In my project, French is the default language and English is second. I created an ability tooltip in which I have an "Information" Tooltip Element Type in which I use the %uc symbol to display the use costs of the hovered ability.
In French, the first language, it works perfectly. However, if I copy/paste the same text with the %uc code in English, the ability use costs never shows if I play in English.
Is there a reason for that?
By the way, to change ORK's current language, I use "ORK.Game.Language" in C#. Everything else is properly translated. However, should I use another command?
How use costs are displayed is defined in UI > Text Display Settings (or Menus > Text Display Settings in ORK 2). You can define different languages like the other texts.
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