Let’s say we are using the completed 3d RPG Playground project for ORK 3:
I have some character assets using Mixamo animations, and want to use blend trees for ONLY those assets - I’m fine with setting up the Animator component but continue to hit a rock with ORK setup. I followed a nice tutorial I found here, but I only end up with a vibrating model that moves around but isn’t animated. I think it’s an issue with passing the Speed parameter - but can someone give me a step by step (in ORK 3.2) on how to accomplish this? A couple things have changed like Math Functions being added to values that are messing me up I think? I added a new combatant for my new character, so I should still be able to keep the tutorial legacy animated enemies and party members along with this too right?
And last question - the weapon in hand thing that all the tutorial characters have in battle, how should I proceed to get my mecanim assets to hold their weapon in battle? Animate from scratch?
I think I’m thrown off by tutorial being all legacy animated and trying to stitch what I’ve learned from the Action and 2d tutorials.
Thanks in advance, and much love to @gamingislove
- I feel less like a fraud everyday hahaha!