As part of the migration of my ORK2 to ORK3 project, I wonder if it would not be wise to immediately use the new build deployment system offered in the latest version of unity.
For example, for the Android platform, the classic Asset Bunble system is no longer supported by Google and it is recommended to use the Unity Addressable Asset System with the new APK file extension (aab)
I work alone on my project and I must admit that all this seems slightly complex to me at the moment but I understand the usefulness of using the Unity Addressable Asset System.
This makes it easier to deploy, update and manage the content of a project (reducing loading times etc...).
I know that ORK is fully compatible with the Asset Bunble System but I can't figure out what it has for the Unity Addressable Asset System.
I don't see an option in the choice of the resource that allows ORK to fetch Assets or load scenes from Unity Addressable Asset System (unlike the asset bunble).
So I would like to know if some of you use this system and if you have any advice or important script used for it.
I presice that I consulted the tutorial of "Indie Tutorials" (thank you by the way and congratulations for the job), but this tutorial is not complete (it does not go into details and does not really explain the issues) and especially the video series on the subject is not finished."How-to ORK Framework - Implementing the Addressables System Part 1" By Indie Tutorials@GIL
I saw that on another topic, you advised a user not to worry too much about this type of problem in the first development phase of a project, but since my project is the result of a migration and I'm alone, I prefer to organize things before they become more complex and unmanageable xD.
Thanks in advance .