combatants[0].Abilities.GetCurrentBaseAttack().Use(combatants[0], new List<Combatant> { combatants[1] }, true);
combatants[0].Battle.EndTurnCommand(true);
and this works:
combatants[0].Abilities.Get(ORK.Abilities.Get(1)).Use(combatants[0], new List<Combatant> { combatants[0] }, true);
combatants[0].Battle.EndTurnCommand(true);
but this only executes the base attack and not the second ability even though there is available APT to execute the second ability:
combatants[0].Abilities.GetCurrentBaseAttack().Use(combatants[0], new List<Combatant> { combatants[1] }, true);
combatants[0].Abilities.Get(ORK.Abilities.Get(1)).Use(combatants[0], new List<Combatant> { combatants[0] }, true);
combatants[0].Battle.EndTurnCommand(true);
I'm using a phased battle system and tried some various settings such as "Use Dynamic Combat" but it doesn't seem to work. It looks like you're new here. If you want to get involved, click one of these buttons!
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