For some reason my player gets double the amount of items specified. I have tried this two ways:
-In the Player Combatant, I give the player Start Inventory of 5 Health Potions and 2 Mega Health Potions. In game in the inventory, I see 10 Health Potions and 4 Mega Health Potions.
-I tried removing the Start Inventory and instead using the Add Inventory node in the Start Schematic. Surprisingly, the items in the player inventory are still doubled!
So weird! I don't see this issue in the 3d RPG Playground project so I must have done something wacky.
-Mike
If you're using ORK 2, you probably followed the game tutorials and set up both options for the start event, i.e. set up in the main menu and as an autostart interaction, but you sould only use one of them.
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-I had the start schematic executing twice
-Once in UI->Start Menu->New Game Settings->Start Schematic
-Once in the ORK Game Starter gameobject component->Start Schematic Asset
-Removing the reference to the first one solved the issue
Thanks again,
-Mike