Hello ,
I was wondering if there is a way to destroy or play animations to specific prefab instances because I am composing a battlefield and I would like to kill only certain targeted soldiers (who all come from the same prefab) when I manage to a trigger (I use a trigger machine).
Also, the Spawn Prefab node can optionally store your spawned prefab into selected data via the Use Spawned Object setting (bottom of the node's settings).
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Alternatively, you can search for game objects, e.g. using a Find Object type actor.
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