Ack... ran into a big issue with the new Item Collector stuff:
Destroy Collected ONLY shows up if Use Scene ID is ENABLED. :( It seems like simply destroying the Item Collector is the default if Use Scene ID is disabled, which feels like a bug since destroying the object was the default behavior before the update.
Unfortunately, I need Use Scene ID to be Disabled for my items/pickups to work (Enemies drop dozens of the EXP orbs). Then, each orb also has a trigger event that triggers additional functions. So in addition to having the orb not disappear visually, not having it be destroyed upon collection causes a lot of problems, eventually breaking the game.
If I try to have Use Scene IDs enabled, once an EXP orb is collected, since the prefab shares the same scene ID, no other enemy will drop EXP orbs in that scene; which is also pretty broken for obvious reasons!
tl;dr: Basically, I just need the previous behavior (destroy on collected working with Use Scene ID disabled) again.
Was working perfectly prior to update, a fix or workaround would be super appreciated. I would have simply done a rollback, but I've already done a ton of work on the new build without realizing the issue; which is my bad. :(
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Since there are those issues, I guess I'll do a quick small update next week.
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A plugin template is added to the full version in the source code zip file.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Destroy Collected ONLY shows up if Use Scene ID is ENABLED. :(
It seems like simply destroying the Item Collector is the default if Use Scene ID is disabled, which feels like a bug since destroying the object was the default behavior before the update.
Unfortunately, I need Use Scene ID to be Disabled for my items/pickups to work (Enemies drop dozens of the EXP orbs). Then, each orb also has a trigger event that triggers additional functions. So in addition to having the orb not disappear visually, not having it be destroyed upon collection causes a lot of problems, eventually breaking the game.
If I try to have Use Scene IDs enabled, once an EXP orb is collected, since the prefab shares the same scene ID, no other enemy will drop EXP orbs in that scene; which is also pretty broken for obvious reasons!
tl;dr: Basically, I just need the previous behavior (destroy on collected working with Use Scene ID disabled) again.
Was working perfectly prior to update, a fix or workaround would be super appreciated. I would have simply done a rollback, but I've already done a ton of work on the new build without realizing the issue; which is my bad. :(
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Image
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Could i have just a little example of plugins system? Just to understand it better and his potential. ^_^
My old entry for Indie Game Making Contest 2015
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
My old entry for Indie Game Making Contest 2015