I have a question about Makinom's Space Shooter tutorial.
How can I turn the ship down and still have zero rotation?
The tutorial assets have this setting.
I want to make this setting using the ship's assets I bought myself.
However, my ship is facing up first. It can be rotated 180 degrees and turned downward.
However, this method did not work with Enemy Mover: Schematics in 09 Enemy Ship Mechanics.
With the Rigidbody Move Rotation node, the ship always turned up when I ran the game.
So, I would like to know how to make a prefab for a ship with the ship facing down and with zero rotation.
In the tutorial asset, I noticed that the enemy ship rotated 180 degrees is made a child object, and the parent object is set separately.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!