@gamingislove - so I am still running your 3D RPG Playground Demo. Hacking it up to see how things work etc. I put a ton of debug.log into your CinemachineWrapper, and noticed it doesn't recognize when you change targets. If you look at your code, you have the parameters oldTarget and newTarget commented out, and never have a method that uses oldTarget? Thats the only thing I see that could be causing it. I simply changed the bool intialChange to false when view is re-enabled in the wrapper to force it to check for anew target again. Doesn't seem to hurt and it works.
Last thing, and I swear I'll leave you alone for a couple weeks again hahaha, can you point me to how to setup a simple cutscene. Like a schematic to use, or a quick walkthrough? I see the cinemachine ways out there, but this needs to be driven by Makinom right? Thanks for helping this rookie out!