-Combatant Spawner in scene -Remember Combatants On -Battle Component on same Gameobject and Spawner set to use it
-Save Game Settings -> Spawned Combatants set to "All"
-Global Machine with Schematic using the AutoSave action set to F1 key
-ORK Game Starter Start Schematic includes the "Continue" action
Here's the behavior I see:
-Moving the player to the Spawner correctly spawns the combatant -Pressing F1 saves the game to the AutoSave slot -After stopping the game and restarting, I see this behavior -At first while the scene is initially loading, the player position is reset (seems not to be using saved data yet) and the spawned combatant is shown (seems to be using saved data) -At some point in the scene loading process (10 frames or so into the loading), the scene reloads and at this point I see: -Spawned combatant disappears -Player moves to the correct saved position
All of this happens in the first few seconds, so I only know about these two phases because I've paused Unity and step through frame by frame to see what is happening in the scene. The end result is the scene being loaded with the correctly saved player position, but the saved spawned combatant not being in the scene (even though it was actually loaded into the scene initially).
What I want is for the both the player position and the spawned combatant to be loaded from saved data when I press play and there is an AutoSave available.