How feasible would mod support be with Ork Framework 3? There seems to be a few asset tools that allow you to mod(replace) textures and such but I'm wondering if there's a solution that would allow modding ork files into my project. This would allow players to add custom elements such as items, combatants, script machines or even new scenes. Maybe if a player used the free test version to create and export a element with certain parameters in the name and then imported into the game managed by a mod tool, it could work?
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Oh, well. At least I tried.
It seems Unity wants to replace the work flow of using Asset Bundles with just using Addressables in general.